traceLog goes here:
, , . HTML : Uncaught TypeMismatchError: Failed to execute 'drawImage' on I have stripped the code back so it is easier to understand and still has the same error. It seems what this error occurse when not all arguments (expect image of course) are numbers. The interface's properties and methods are described in the reference section of this page. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. The CanvasRenderingContext2D.drawImage() method of the at drawCanvas (userscript.html?id=0e769594-f15d-490f-a75c-bac819525aab:56) Returns an ImageData object representing the underlying pixel data for the area of the canvas denoted by the rectangle which starts at (sx, sy) and has an sw width and sh height. Default #000 (black). I have a screenshot over here and it works fine whenever I test run my game or deploy it for HTML5, however. API, https://developers.weixin.qq.com/miniprogram/dev/devtools/minicode.html, https://developers.weixin.qq.com/s/tnRvVgmZ78es, https://developers.weixin.qq.com/miniprogram/dev/api/canvas/Canvas.createImage.html, https://developers.weixin.qq.com/miniprogram/dev/api/canvas/wx.canvasToTempFilePath.html, CanvasContext.drawImage: //API//CanvasContext/CanvasContext.drawImage, CanvasContext.drawImage#: //API//CanvasContext/CanvasContext.drawImage, CanvasContext.drawImage#: //API//CanvasContext/CanvasContext.drawImage, CanvasContext.drawImage#: //API//CanvasContext/CanvasContext.drawImage, REQUEST_SERVICE_FAILED: //. at Image.im.onload (leaflet-image.js:105), Hello, I'm getting this error, so please help me, Multiplies the current transformation matrix with the matrix described by its arguments. // Is the problem that x is a number, or that y is a boolean? . I am trying to load images to a canvas based on url input, i've tried adding event listeners and a logger, none seem to work. |