Walkthrough Part 6 - Chora Tuyk Firebird. Don't forget to like and subscribe to get the newest update. In this guide we're going to go over some of the basic mechanics you need to know to play Oceanhorn 2, and then below you'll find links to all ten parts of our full Oceanhorn 2 walkthrough, which you can browse for any dungeon or puzzle solution you could possibly want.
OCEANHORN 2 - Gameplay Walkthrough Part 5 - Owru Chief (Apple - YouTube Once outside, get back to following the yellow marker, and you'll find three stone pillars, and another cutscene - story-heavy now, ain't it? Oceanhorn 2 Wiki Homepage Leads to the Observatory Capital of Arcadia The Palace Nothing of significance. We are onto part 7 of our Oceanhorn 2 walkthrough, and once you're through with this guide you will have seen everything you need to of The Great Lagoon.
Oceanhorn 2 Full Walkthrough Part 8 - Pocket Gamer Graveyard Island Obtain Cure Spell Home Island How to jump up to get things and move boxes to get to higher? Yes we're back at it again, this time it's part 4 of our Oceanhorn 2: Knights of the Lost Realm walkthrough, and we've covered loads of tricky puzzles that might not be too obvious on your first time through.
oceanhorn 2 owru hideout walkthrough - jumeirahbay-island.com Opens a chest in warehouse number 2 located in the southern section of the White City. Just read through our tips below, and make sure to bookmark this page for everything you need to know about Oceanhorn 2: Knights of the Lost Realm. We're making our way through a bunch more content today, and the puzzling-outdoor nature of this game is giving me Skyward Sword flashbacks. His body is covered with feathers of copper color, and he wears shoulder straps . November 1, 2018. All that and more just below in part 8 of our walkthrough, but of course you should make sure to stay updated with all of our previous and future walkthroughs, which you will find below, Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (May 2023), We're finally inside Ootheca - the next big dungeon of the game, so let's solve it, Start by jumping out of the water onto the platform and then follow the rock formation up to a water level change switch, this'll have you swimming again, so get onto the walkway, Once you climb the walkway you'll be shown where to flip the switch to meet with Gen and Trin, head on through the gate, Now that they're back with you, head back inside and head back to the walkway, There are vines on the wall that you can't reach from the water - shoot an ice shot at the base of the vines so you can climb onto the ice and up, In this next room there are three button switches to press - get Gen and Trin to help you press them down, then you can get around to the unlocked gate by crawling under the pipes near the entrance, Now that you have a key, return to the walkway in the main room and unlock the door, First, let's go up the pipe-ladder to our right, and once in the next room, shoot the target on your right, Jump down and head into the next room, there's another three-man switch puzzle in here, Once the puzzle is completed and your path to the golden ball is clear, go back up the pipe ladders, and jump onto the boxes to the left, and then jump on the crates until you can climb the conveyor belt, once up there simply shoot at the golden ball to move it into the main room, Once back in the main room, climb the ladder opposite the pipe ladder you just used, and crawl inside the pipe system, You can just crawl through the pipe system and find the golden ball and simply push it out of the pipe and into the main room - handy, Now that we're done in here, take the two golden balls you've collected into the next room and place them on the pedestals, Once they're in place, head up the flight of stairs and ready your diving helmet, Dive under and swim into the next room, the golden ball will be in plain view, just surface and jump on the switch to lower the water level, Now the water level is low you can jump down, carry the ball back through, and then throw it up the ladder and place it on the final pedestal, Head up the stairs and things will start getting serious - or, more serious, Right, it's time for a big bad boss, my favourite - just walk into the platform at the centre of the room to get started, To get your first few hits in you'll need to head to higher ground - there are three grapple points that'll take you up, so grapple on up there, From here you'll clearly be able to see the lightning node that's at the centre of the room, shoot it with your lightning shot and then connect the electricity with the turtle, This will topple him, exposing a weak underbelly - go crazy with bullets and bombs to deal damage, After this phase is done, he'll start throwing out a lot of homing spells which are quite dangerous, and you'll need to stay mobile and keep grappling to avoid them all, Eventually he'll crawl up to you and raise on his hind legs to reach the upper platform, at this point you should connect the electric node to his back again to topple him, and again, unleash hell with your bullets and bombs, It shouldn't take more than three downs to deplete his health bar and save the day, Once Yurmala is done, it's time to return to White City again - you'll find yourself outside of the dungeon, simply talk to Master Mayfair and then head over to the airship, At least, it would be that simple, if it weren't for a massive invasion force moving in just as you're about to leave, The invading force will be launching laser bombs at you, just keep sprinting and avoiding the beams to move back to the airship, After an intense cutscene, you'll find yourself boarding the enemy ship with Master Mayfair, and it's time to assume control, Once you on board head over to the yellow marker and head inside the ship, Head through the corridor defeating spiderbots as you go, and head through the hatch to the lower level, Another simple corridor - head through, find the hatch, jump down, One more corridor - keep moving through and head through the door, Did I say one more? Ask a question below and let other gamers answer your question or view answers to previously asked questions. Walkthrough Part 5 - Owru Chief. The percentage is just the number of items you have found divided by the total number of items in that zone.
Complete 100% guide from my recent full play-through Walkthrough Part 8 - Yurmala Boss - Oceanhorn 2: Knights Of The Lost Oceanhorn 2 walkthrough . Oceanhorn 2: Knights of the Lost Realm takes a lot of cues from The Legend of Zelda: Skyward Sword. Go through the door and into the crypt. If you think you are an expert then please try to help others with their questions. Key to the White City Road L'Istrait Town Several are required to progress through the story. Watch this step-by-step walkthrough for "Oceanhorn 2: Knights Of The Lost Realm (iOS)", which may help and guide you through each and every level part of this game. Can also be viewed under the gear tab of the pause menu. Beat Cavern of Fire to obtain Fire Spell. In the next room you can jump off the staircase onto the nearby box to get an item, and another item hidden behind it. Beat Frozen Palace and get the Trencher Boots. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Well actually the entrance is under the lake - use the diving helmet to go down and get the key, and then unlock the High Philosopher's house, Start off by standing on the icon in the centre of the room and shooting the two unlit firepits in the corners, If you go into the room right from the entrance you'll find a kitchen, and a third fire pit hidden behind some barrels in the corner, A fourth fire pit is in the alcove above the chest in the main room - go inside and bomb the weak wall to find a firepit inside, which when lit, will give you the chest in the main room, Go back upstairs into the alcove, and head through the long path to find yourself in the bedroom, Once the cutscene is done, climb out the window. .
Walkthrough Part 1 - Galactoss Boss - Oceanhorn 2: Knights Of The Lost Cookie Notice If the solutions you're looking for aren't in this guide, make sure to take a look at our previous and future guides to find everything you need to know.
Opens gate to the West Hall. Deep inside the cave you'll find the village, and as always, you're free to explore and stock up on resources if you wish, and then follow the yellow marker and chat to the Gillfolk to continue, Now we know that Ootheca is closed because it is hiding a giant demon turtle, and to get inside we have to shut off several thunderstones - let's get back outside, You just need to follow the yellow marker to find your first target - and you'll need to go the long way around the cliffs - but just because you're friends with the Gillfolk in general doesn't mean they want you here, so watch for Gillfolk soldiers who want a fight, Even though the Thunderstone is positioned like a boss and given a big health bar, it doesn't mean it's actually all that threatening, The Thunderstone will send out little gem "drones" which shoot lightning at you, watch out for that - luckily there's plenty of grass nearby to use to heal, You just need to shoot these little drones as they spawn with normal bullets - Trin's long-range attack will be amazing for this, and she'll do most of the job by herself, Once you've defeated enough of them, the Thunderstone is destroyed, The next Thunderstone is a distance away, so head back to the Great Lagoon, As you head back to the main area an airship will fly over and drop down several grapple points, once you get back to the raised area from before these grapple points will be available, allowing you to cleanly grapple from point to point over to a stone icon on a rock - much faster than walking, We know we can't swim far, but the ice icon on the relief and the telescope pointing out to a nearby island should draw your attention - there's a grapple point out there, Head to the end of the dock and use your ice shot on the water to make a path until you can reach the grapple point - you can grapple from the water, so you should only need two good shots to make it, From here you want to use the same strategy again to get the island in the distance, where your yellow marker is - there's another grapple point there, and luckily the current will carry your ice floe a fair bit of the way, This building is the Palace of Insight, and on the top floor you'll find the Thunderstone.
Oceanhorn 2 Full Walkthrough Part 3 - Pocket Gamer Privacy Policy. Once Master Mayfair is done with his exposition, he'll give you a new gun which can cast spells at range.