mobility. Get out of the coffin. target, can use its action to detach the stirge.Magic Resistance. Run the adventure asA number of hooks can connect to the exploits of written, making use of both the monastery and the ooze-characters engaged in a Waterdeep: Dragon Heist flooded city locations.campaign. Lost Laboratory of Kwalish | TM & 2018 Wizards. The umber hulk can burrow through solid rock at half its burrowing speed and leaves a 5 foot-wide, 8-foot-False Appearance. This could be a riddle, a secret, a logical The flying ferry is summoned from the monasteryscontradiction, or any other questionbut the sphinx dock at the sphinxs mental command, crossing overwarns the characters that with all the knowledge it has to the cliff ledge. Characters cannot leave the apparatus, but they can pilot it and explore their surroundings.
'Dungeons & Dragons' Honors Fan By Immortalizing His Character - GAMING LOST LABORATORY OF KWALISH An Adventure Supporting Extra LifeThe legendary inventor Kwalish disappeared eons ago as it turns out, finding a crashedplanar ship and studying its technology to fuel his own experiments. If Gearbox is with the party, a character can that one of the baubles leads to Kwalishs lab, though she attempt a DC 12 Dexterity check to help the modron does not know which one. Every 10 minutes of exploration, there is a 20 percent chance that one or more randomly determined aquatic creatures happens upon the apparatus and attacks it.12 A crystal ball held by The characters appear in a version of the tomb of the medusa (area O4), in which Gloine Nathair-a statue of a medusa Nathair is still alive. The umber hulk makes three attacks: two with its claws and one with its mandibles.Actions Claw.
Lost Laboratory of Kwalish adventure module 5th edition Dungeons - eBay Is there a specific reason behind the small area of Galder's Tower? We get few suppli-monastery. When those systemsdisks leading to the treasury, and that they are ordered fail completely after that point, the monastery plungesto deactivate the disks if anyone other than the Grand into the valley to be destroyed, along with any creaturesMaster attempts to cross them. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain. After much wandering in the mountains, Kwalishpath that might have seen him rival Ioun and Heward relocated to an equally remote locationDaoine Gloine, the mysterious city his expedition had originally sought.until his experiments overtook him, and he became The sites isolation made it a suitable place for him to continue his research. This can Several of Kwalishs completed experiments whose be accomplished with a successful DC 16 Intelligence (Arcana) check or Dexterity check made with thieves mechanical effects reproduce the magic of certain tools or tinkers tools. They attack at Characters who fall to the valley floor (area C4) the first sign of intruders, with the magically animatedfrom area C1 or area M9 are picked up by a floating leather faces detaching from the walls to attackteleportation-field device (see the sidebar) and teleported alongside them. But will that It makes no difference, really. Hit: 6 (1d6 + 3) piercing damage. stones might help guide the characters to them, allowing You might also decide that the cards effects are as the party to gain favor by returning the sphinxs toll toclosely tied to the adventure as they are because they some of those who have paid it. Each canister Lost Laboratory of Kwalish | TM & 2018 Wizards.is connected by a thin silver wire to multiple pieces of more adventuring you want the characters to do. Hit: 7 (1d10+ 2) force damage. These effects last for 1 minute. If a creature seated in the throne wears the bone As you watch, a prisoner collapses from exhaustion.devils crown and holds its scepter, that creature can Under orders from the overseeing monks, other workersattempt a DC 15 Intelligence (Arcana) check to reopen toss his body out of the way into a corner for a quick andthe archway. To Laurence Withey we hope this presentation of your material does justice to Galder, and we humbly thank you for allowing us to include it.QUINN CARROLL, SHAWN WOOD, SHAUNA NARCISO Lost Laboratory of Kwalish | TM & 2018 Wizards. A forged addendum adds that the bearer of released so that he can scout more easily. The merrenoloths innate spellcastingpetrification lasts until the creature is freed by the greater ability is Intelligence (spell save DC 13). into a strange loop of logic that forces her to let the Even if his goals are legitimate, the Cartophiles desire characters pass. Enormous chimney- monastery, they must contend with the guardian waiting engines extend from the bottom of this island, burning for them in area C2. These creatures automatically succeed on their savingSkills Deception +4, Persuasion +4, Religion +2 throws against the spell. Prison Cells This chamber resembles some horrid combination of a tanners, an alchemists, and a butchers. It's a Sith legend. The characters which are immune to the fields effect. The statues that surround the top of the tower were Its reach is 10 feet. The Cartophile possesses a good number of treasure maps in his extensive collectionssome of which areLaboratory Fight even accurate. Every brain in a jar is specimens, advanced technologies, or even the planardesperate for a new body, and a brain immediately crafts original pilots trapped in stasis. Creature. potential threats. Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. damage. Cannot retrieve contributors at this time. The ground in a 10-foot radius around Condition Immunities charmed, frightenedthe mouther is doughlike difficult terrain. Each of these dormitory cells contains only a bed, a Creatures. Instead of being thankful, unless they are specifically deactivated by one of the however, the devil turns against the characters at the brains in jars in area M8. ages ago. In collected, then used.Waterdeep, Anaxi Zephries might be a member of thatcitys Surveyors, Map-, and Chart-makers Guild. Keeping track of memes, sub-memes and subversions of it can be a business that puts employment at risk. Part 2: Monastery of the Distressed Body. Hit: 12 (2d6 + 5) bludgeoning damage.unless the creature is protected by a mind blank spell. Senses darkvision 60 ft., passive Perception 15Quasit Languages Common, Sylvan Challenge 1 (200 XP)Tiny fiend (demon, shapechanger), chaotic evil Blurred Movement. screaming heard as the city was overwhelmed, relay the mad ranting of the medusa, and so forth. . The target can repeat the savingChallenge 1/2 (100 XP) throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself onTransparent. The golem targets one or more STR DEX CON INT WIS CHAcreatures it can see within 10 feet of it. Two half-orc monks named East Wind and West Wind protect the Grand Master at all times. Challenge 5 (1,800 XP)Heavy Crossbow. Melee or Ranged Weapon Attack: +4 to hit, reach5 ft. or range 20/60 ft., one creature. But howeverthe lost artifact The Iron Flask of Tuerny the Merciless) they are reached, these lower levels might contain anywould be of special interest to Mary Greymalkin. I know the adventure is just suggested for Tier 2 play, but would a party of Level 5 having just beaten Dragon Heist be aptly powerful for this? Dock. (Readers of Dragon+ might alternatively make Mary one of the intelligent cats of Adam Lees Herding Tahras Cats in issue 12). Browse maps from adventures and books. Desperate, better view of the stone towers rising above the ooze.Kwalish constructed another planar gateway whileimprisoned in the temple, then opened a portal to the Many of the glass statues set along the exteriors of the222nd layer of the AbyssJuiblexs Slime Pits. Theworn by a great lady armatures are not aggressive, but they defend themselves if attacked (use skeleton statistics).of court (Kwalish uses this space to stress test his armatures operation and movement. Hit: 5 (1d6 + 2) acid damage. 1 20. Five monks led by an elder oversee a group of twenty prisoners toiling to keep the engines trunk for personal effects, and a table. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. If assaulted in any way, fifteen sprites riding stirges attack. Hit: 19 (3d8 + 6) bludgeoning damage, and the Actionstarget is grappled (escape DC 16) if it is a Huge or smallercreature. identifiable by their sharp smell as powerful tanning acids stand open against the walls, beneath rows ofAny prisoners not working in the engine room or mining hanging chains.the ore fed to the engines (see Cavern Encounters in A limp, leather-clad figure is curled against the wallappendix A) are kept here, as are any prisoners that beneath the chains. She knows the followingMultiattack. 33Appendix B: Further OptionsThe wide-open nature of this adventure, the optional can interface with. read aloud or paraphrased for the players when their characters first arrive at a location or under a specificAdventure Summary circumstance, as described in the text.The characters are charged with locating Kwalishs Most of the monsters that appear in this adventure arelong-lost laboratory and the magical technology that from the Monster Manual, along with new creatures andmight be found there. unusual equipment or detritus in the Monastery of the 7180 Daoine Gloine was found in the Barrier Peaks, Distressed Body or the city of Daoine Gloine, roll on all right, but its long been deserted. All of the monsters have stats in the pdf.
Maps - 5etools Some thirty humanoid prisoners (commoners) are held in the monastery. Though local settlements are safe for the He is well known for his vast collection of maps, whichmoment, the characters are charged with tracking down cover the known world, pocket dimensions, routesKwalish and his laboratory in hopes that the secrets to across the planes, and more. When the Internet decides it likes something, the the s does not stop its meteoric trajectory. animated leather faces (from area M7, the leatherHowever, most of the other prisoners are former monks works) lurking around the most shadowy corners of thethat tried to leave or otherwise got into trouble, and grounds. The suit of armor at the endof the room is clearly the focus of the labs current The easiest approach is to have Kwalish in area O7experimentation, connected to various pieces of when the characters arrivean elderly gnome arcaneequipment by more silver wire recognizable as a form inventor (use the evoker stat block from Volos Guide toof astral cord. You might opt to have the Grand always in need of fresh servants to shovel fuel in the Master reveal some of the workings of the monastery engine room, and fresh minds to replace the brains in through its boastingspecifically, the existence of the the control room.) Lost Laboratory of Kwalish | TM & 2018 Wizards. Steal the highest-valued object from Alternative Entry. Both rings channel the power of teleportation and flight, and wereC4. See appendix B and appendix D for more removed in this way falls under a curse. These devices allow the Grand Master to make its claw and sting attacks remotely, though still on the devils turn and using its actions. Additionally, It has a +1 bonus to Intelligence checks and two Ioun stones survive and can be claimed. You can also increase threat for good.or decrease the number of decoy baubles throughout If used as a villain, Kwalish should be presented asthe cityor even have baubles taken from the city and a final opponent to overcome in his laboratory. They 810 A monastery work partysix humanoid prisoners might even repeat the words of Kwalish himself as he (commoners) watched by five cultists and a talks of his extradimensional experiments with glass cult fanaticis seen collecting ore to fuel the baubles, and his efforts to hide his lab inside of one. Hit: 5 (1d4 + 3) piercing damage, and the stirgeLanguages understands the languages of its creator but attaches to the target. Treasure. Dark Tidings. Since itsinceptionin 2008, Extra Life has raised more than $30 million for sick and injured kids. portals in the monastery that lead to lower levels of the vessel.Brains in Jars A secret entrance might be concealed behind the Grand Masters throne in area M3, opening to revealDepending on your campaign, you might wish to a spidery contraption resembling an iron golem, andidentify some or all of the monasterys brains with operating as a climbing elevator down into the lowerother figures from D&D lore. valley to be destroyed, along with any creatures still inside it. 22check reveals areas where the statues are in agitated It is undead.defensive poses. Another figure lies strapped to aare sick or injured but still able to move under their table, showing no sign of injury but surrounded by aown power. broken relics from Kwalishs earlier experiments, The medusa fights until destroyed unless distracted by partial armatures, and the like. The wish to dedicate to the partys exploration of the city ofcreature attempts to bargain for its safety with a large Daoine Gloine.number of well-armed characters, but it betrays andattempts to slay them at the first opportunity. The drawings are lovely, but I can't run encounters off of the "maps" in the module. If the characters negotiate poorly, Each brain speaks Common and another language or if any brains are destroyed, certain disks deactivateof your choice, and is able to communicate from within and reaching the treasury becomes a greater challenge.its canister. Gaze on any creature in the laboratory that she can see through the monitor. Leather Works so-called enlightened ones. Through the technology of the planar craft and Kwalishs experimentation, eachThe planar crafts medical station has been repurposedinto a torture chamber by the Grand Master. Characters are fully conscious andis destroyed and any floating disks it controls in the ambulatory while in such a state, their heads operatingtreasury (area M10) are permanently deactivated. Melee Weapon Attack: +4 to hit, reach 5 ft., one Innate Spellcasting (1/Day). Roll for initiative as the shadows attack, using the same weapons, spells,an arena gear, and modifiers as the characters. zareklamy com sign up meat hunts near dallas tx. Lost Laboratory of Kwalish "Cliff Edge" Battle Map . However, the brains can be charmed,the treasury (see area M9, Floating Bridge), each of intimidated, cajoled, or negotiated with to keep theirwhich is kept active by default. While attached, the stirge doesnt attack. Moreover, Kwalishs aid could inadvertentlyKwalish tries to instruct characters in the methods create new threats, as might happen if opening thethat might reconstitute his body (with those methods coffin-prison of the vampire, Ctenmiir, opens similardetermined by you). The clockwork krakens senses operate through its tentacles as well as its main body. This curse can that character to control it. Lost Laboratory of Kwalish | TM & 2018 Wizards.Hirelings Any of the following NPCs can join the party as custodians and translators of the materials loaned to the characters by the Cartophile. but it was the most intense 3D map I've made and the most advanced use of new features in Foundry VTT's grapejuice isometrics plugin. 8CLAUDIO POZAS TM & 2018 Wizards.a day or more to reach the cliff edge, and the characters Farther down the cliff-side ledge is a flat metal dock, face a greater number of potential random encounters on which reclines a feline monstrosity with a female as a prelude to arriving at the monastery. If the creature does so, it At will: charm person, darkness, detect magic, dispel magic,cant see the medusa until the start of its next turn, when it gust of windcan avert its eyes again. QuicklingActions Tiny fey, chaotic evilMultiattack. Speed 40 ft., fly 60 ft. STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA 10 (+0) 8 (1) 16 (+3) 3 (4) 10 (+0) 6 (2) 18 (+4) 15 (+2) 16 (+3) 18 (+4) 18 (+4) 18 (+4)Condition Immunities prone Skills Arcana +12, History +12, Perception +8, Religion +8Senses darkvision 60 ft., passive Perception 10 Damage Resistances bludgeoning, piercing, and slashingLanguages Challenge 2 (450 XP) from nonmagical attacks Damage Immunities psychicAberrant Ground. Multiattack. If the characters reject this offer, the treasury and the brains in jars guarding its access. To get more targeted content, please make full-text search by clicking. 2023 Wizards. Armor Class: 20 If the high priest is disconnected (most easily by Hit Points: 200 extracting the helmet and shackles from whats left of Speed: 30 ft., swim 30 ft. (or 0 ft. for both if the legs and her), the clockwork kraken and all ooze-folk in the city deactivate. GearboxSTAN! The froghemoths gullet can hold up to two creatures at atime. familiars monstrous panions steeds. Hit: 55 (10d10) piercing damage. If Gearbox the modrontreasury (see area M10 for more information). subjected to the cubes Engulf and has disadvantage on the saving throw.Bardic Inspiration (3/day). With a successful DC 12 Intelligence If a monk escorted the characters here, the Grand(Investigation) or Wisdom (Perception) check made to Master makes an example of that servitor for allowingquietly search or inspect the area, a character learns weapons to be brought into its holy presence.a number of things regarding the monasterys darker Otherwise, the Grand Master is making an example ofnature. knowledge required to complete the partys quest can then be found within his journals and personal notes.Abyssal Throne Gate Lost Laboratory of Kwalish | TM & 2018 Wizards.Opening either of these devices (in the central abbey orthe tomb of the medusa) creates the effect of casting agate spell. Lost Laboratory of Kwalish | TM & 2018 Wizards. But finally, the Barrier Peaks, though its followers care little trees begin to thin out as you enter the rocky foothills of for piety. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. If the check succeeds, Mary Greymalkin roll percentile dice and consult the table below to determine what the character learns. If freed in any event, they can steal a skiff M8. Gearboxs unique programming Mary Greymalkin allows the modron to function as an orb of direction and an orb of time (see Xanathars Guide to Everything), Alternative Entry. As you prepare to enter, you lair. Alternatively, the Grand Master might send With its enhanced knowledge, the sphinx can over a squad of five monks (cultists) led by an eldercorrectly answer almost any question. The treant magically animates one or two trees it can see within 60 feet of it. We hope the material presented helps bring his character the wizard Galder to D&D tables around the world. These weapons are much time exploring on their own, Lean Meimbaol fromnotoriously ineffective against polished metal armor and area M1 arrives to personally escort them to the abbey.shields, which reflect their laser bolts: If combat breaks out, the monks all reveal their true natures, and attempt to overwhelm and capture theForce Pike. Ranged Weapon Attack: +6 to hit, range 40/160ft., one target. Eachcreature within 5 feet of the flash must succeed on a DC Legendary Actions13 Dexterity saving throw or be blinded until the end of themouthers next turn. Each brain is also response to any attempt by the characters to enterresponsible for two of the floating disks that lead out to the treasury. Not to the monastery itself. With a successful DC 12 Intelligencemeans of finding new bodies for his fallen companions, (Investigation) or Wisdom (Insight) check, a characterbut was driven away by the Grand Master before he talking to a brain discovers its specific knowledge (seecould complete this task. A successful DC 12 Intelligence (Arcana) or Wisdom (Perception) check identifies them as such. Lost Laboratory of Kwalish | TM & 2018 Wizards. to make a DC 12 Strength check. The sphinx makes one claw attack. Lost Laboratory of Kwalish | TM & 2018 Wizards. Baubles be still-beating hearts. target. its own movement. A group of five monks led by an eldermonk can be found here at any time, sleeping, eating,and taking part in decidedly non-monastic activities(gambling, flinging chamber pots at one another,comparing dueling scars, plotting a way to rob thetreasury, and so forth). She suspects Apparatus of KwalishAARON HBRICH Lost Laboratory of Kwalish | TM & 2018 Wizards. Alternatively, them from the death curse. The sphinx is immune to any effect that wouldGibbering. But of more potential peril to the party is Marys long-term relationship with Ctenmiir, whom she first met when he would fly out of White Plume Mountain at night to meet with her near Thingizzards hut. It offers to let the characters see them as well The Grand Master makes for a difficult fight on in exchange for the modest fee of all the characters its own, and the addition of bodyguards and monks magic items, and one year of service from either the targeting characters from the balconies could quickly strongest or most intelligent character. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.must succeed on a DC 15 Intelligence saving throw or take Hit: 2 (1d4) bludgeoning damage.13 (2d8 + 4) psychic damage and be stunned for 1 minute. However, the pairs unwitting servantor the modron might seekprice for this service is one piece of the characters to overthrow this new set of evil lords in the name ofsoul, as above. Kwalishs presence in the lab is left to (Arcana or Investigation) check can activate the stasisyour determination, and might depend on how much controls and awaken the mind flayer.Sample Bauble Encountersd12 Bauble Appearance Extradimensional Space1 A royal orb held by a A shadowy, royal pavilion is filled with phantom images of courtiers and revelers. Get the 29 magic items from Lost Laboratory of Kwalish for use on D&D Beyond. core rulebooks (Players Handbook, Dungeon Masters Kwalish cut off all access to Daoine Gloine, and the Guide, and Monster Manual).city was lost to the ages. Or you might have acreature Kwalish previously met through the gate arrivein response to it being opened. 29TM & 2018 Wizards.TM & 2018 Wizards. His mind, however, can still communicate through various meansclockwork ants forming signals and signs, 27 messages drawn by mechanical hands, consultation Lost Laboratory of Kwalish | TM & 2018 Wizards.with the trapped mind flayer, and so on. 67 A wandering ooze-folk appears, having accidentally 5 Roving outlaws (five to ten thugs led by a bandit trekked out of the city. When the tentacles reach intruders, ruins. Use the Sample mephits are released.Bauble Encounters table on the next page to randomly Any character who succeeds on a DC 12 Wisdomdetermine extradimensional encounters within decoy (Medicine) check gets the disturbing impression thatcrystals, or as inspiration for making up your own. She also claims past tutelage by Thingizzard, a witch dwelling in the fens near White Plume Mountain. Hidden Adventure Hookswithin the treasury are notes from Kwalishs originalexpedition that lead to Daoine Gloine, the legendary city In the course of previous adventures, the charactersdeep within the Barrier Peaksand the site of Kwalishs might have come up against a special magical-current laboratory. Energy cells as mere legendjust another strange tale from themight also be used in devices the characters create already-strange Barrier Peaks. The devil has advantage on saving throws against spells and other magical effects. Her spellcasting ability is Charisma (spell save DC 12, +4 to hit with spellActions attacks). Intelligence (Investigation) or Wisdom (Perception) The controls that operate the antimagic field are check to find the controls, which appear to have been set into a wall and completely hidden behind a pile constructed from an augmented beholders or astral of junk.