How you build your squad should ALWAYS be based on how Shepard is built, there is no optimal setup that will cover every Shepard class. Kasumi- depending on how you use her shes either devastating or a vacuum that eats up all your medigel. The first time I took the Viper sniper rifle (this was before the Mattock assault rifle was released, which would have been better suited), and the second time I took Scimitar shotgun as my bonus weapon of choice (happens mid-game). Assassination Cloak is best used by one shot one kill snipers for its bonus to damage, while Enhanced Cloak is best used by Infiltrators who enjoy flanking their enemies, going from cover to cover, or just getting up close and personal.
Engineer Build Guide | Mass Effect 2 Legendary Edition This is a better option if you want your attacks to be effective against single and well armored targets. However, the cooldown from this power can interfere with usage of Tactical Cloak and as such may be moderately less useful than other bonus powers.
On the other hand, when coupled with the semiautomatic M-97 Viper sniper rifle, it provides unrivaled battlefield control against enemies without special protection, especially when such enemies attack en masse or in confined spaces. So ME2 can be punishingly difficult on insanity for the inexperienced, so I thought Id pass on some of my knowledge from beating this game on insanity multiple times. I want to make a post for old players to describe power combination to new players for the ME2/3 combat system. Since my Mass Effect playthrough is coming to an end I decided to think about what kind of build I'd like to use for Mass Effect 2 on Insanity (My second time playing through it). Incineration Blast is nice for groups.. IMO, Heavy Incinerate is better, simply because you don't find that many groups of armored individuals together. This includes even protected targets still possessing shields, barriers, or armor. 2023 GAMESPOT, A FANDOM COMPANY. It is also possible to conserve ammo when fighting mobs by simply freezing individual enemies with well-placed shots and ordering squad mates to finish them off. . Position him close to the enemy for maximum distraction and shotgun damage and increased likelihood of triggering his charge. It is perfect for keeping exposed enemies ragdolled to be finished off with your weapons. Even when this weapon can't drop an enemy in one hit it will still do a staggering amount of damage per shot particularly against armor. These weapons are very important for Mordin's build. While Cryo Blast is the better power compared to Neural Shock, I am not willing to give up the AOE Incinerate, and I play Lair of the Shadow Broker too late in the game to be able to respec Mordin and evolve both Incinerate and Cryo Blast. Then switch to a pistol or an SMG for the remainder of the engagement. As for specializations, Agent reduces the cooldown for your powers, increases health, and increases Paragon and Renegade points. Incinerate is a Power that belongs to Tech Powers and is available to the Engineer and Infiltrator Classes . Why lose so much additional power to give it a 25% wider range when it's already only used on solo or tightly packed enemies? Infiltrators are deadly at any range with a wide variety of weapons, equipment and powers that can take down any enemy. Because the DoT effect of the Rank 5 Burning Damage evolution is relatively long (8 seconds), in multiplayer especially, this evolution may only be useful against larger boss-type enemies (Atlases, Banshees, etc.) This means having offensive abilities to take down and crowd control enemies. I always do wide defense stripping powers (incinerate, overload, reave). A great choice to train in yourself. Incinerate Type Active Power Skill Tech Effect This explosive plasma blast inflicts damage over time to all nearby enemies and permanently stops their health regeneration. Because she can also deal with enemy shields, she complements the Infiltrator nicely. Because the Infiltrator has no special abilities to deal with biotic barriers, bringing along Miranda would be a solid choice. Because Infiltrators normally deal with things at long range, shotguns might not be your first choice. ALL RIGHTS RESERVED. Disruptor Ammo is very effective against shields and synthetics (the geth and Mechs). Although this method of stripping enemy from its armor is effective, you already have Incinerate as a base power, making it slightly redundant. This 2nd Spec is specifically for missions composed of synthetic enemies, so Geth. Pistols can be useful in close quarters and their higher rate of fire, when compared to a sniper rifle, makes them better suited against quickly moving enemies at mid to short range. Infiltrators are equipped with cloaking systems that allow them to avoid detection for short periods of time, granting a tactical advantage over enemies. Cryo ammo in ME1 decreases the targets accuracy, letting the player take less damage from one source. Jack's abilities are also worth considering as she has a shotgun, which is useful against close-up enemies, Shockwave, which is very good at crowd control, and access to Squad Warp Ammo, in case you are fighting enemies with barriers. In-depth look at the major choices in Mass Effect 2 and consequences - both short and long term - of each. But once all the enemies are settled into cover and spread out, heavy is better, but not much, 170vs210 fire damage/3 seconds is just 40, or 20% stronger. It seems very useful as a bonus skill, allowing you to control the battle from both sides. His sniper rifle and AP ammo chew through armor fast, overload kills shields, and concussive shot can take a bite out of barriers and will always stagger shielded enemies without armor. The Infiltrator is well-rounded and therefore almost any combination of squad members, as long as you have a biotic, would be a good combination. Also overload will instakill Unshielded pyros and set everyone near them on fire. The Firepower Pack adds a third pistol, the M-5 Phalanx, which is an extremely powerful pistol. Details on every Power. If I'm fighting a lot of guys on insanity and I shot through an enemy's defenses, but I don't have time to waste on him because some annoying heavies keep launching rockets or a mob of guys are starting to rush, I knock him down with a concussive shot to temporarily disable him while I deal with the more immediate threatthough I usually use a squadmate's concussive shot for that. Assassin would be the better option for those who prefer to use Incinerate or damage-increasing ammo powers because these are further increased by the power-damage bonus.
Incinerate | Mass Effect Wiki | Fandom Will be useful against Vorcha enemies early in the game. Concussive Blast is great against hordes of husks, but that's about it. Used effectively, there is little difference between Widow and Viper (counted in damage points, ammo reserves and pickup amount are similar).
What are all the possible power combinations for detonation? Engineer Guide (Mass Effect 2) | Mass Effect Wiki | Fandom This is a very situational skill. Evolves Incinerate into one of the following options: Heavy Incinerate This advanced plasma round melts or burns nearly anything it hits. Use it on tightly packed enemies before a push or to save yourself when a flanker closes the distance. Bring him when you expect blood pack mercs or husks and combo with a good crowd control character like Jack, Jacob, or Samara, Legion- unlocks pretty late so there arent too many chances to use him. Archived post. He can equip two types of guns: A submachine gun and a heavy pistol Sub-machine Gun These weapons are very important for Mordin's build. This achievement is worth 15 Gamerscore. This 3rd Spec is specifically for missions composed of a mix of both synthetic and organic enemies, such as Eclipse Mercs, or heck just use this build and only this build for the whole game. The Rank 6 Freezing Damage gives a big payoff if the character has a method for reliably freezing or chilling enemies. The Geth Plasma Shotgun is a good weapon against small groups and can devastate enemies that just happen to be alone. Besides, area throw won't do anything to 3 shielded Geth. The Tactical Cloak also has a lot of potential if it is upgraded. Incinerate is a Power in Mass Effect 2 . Due to this, you can use the most effective ones. The major disadvantage of the upgraded pistol is its extremely small ammo capacity. For extra anti-armor and anti-boss fighting power, bring Garrus along with a squad-based Armor-Piercing Ammo to boost your own weapon to even stronger levels. If you are a dedicated sniper and are good at getting the critical shots you will likely find that you rather significantly out-damage most of your squadmates with weapons against standard enemies (barring Husk Rushes). The SMG works as your backup weapon when your primary is out of ammo or you are conserving it for a later fight, and can also be used to take down shields at close range. Increase damage to armored targets by 50%. Unlike its Mass Effect 2 version, Incinerate no longer has an area of effect baseline, only the Rank 4 Radius evolution allows it to hit multiple grouped targets. This section will cover what weapons you should equip for Mordin to maximize his damage. B-A-N-A-N-A-S! Even with its low ammo capacity, it is still a good heavy weapon when no other one will do. Soldiers kind of get the shaft on cooldown times as they don't use tech skills or biotics skills and thus don't benefit from any cooldown upgrades, it's not worth it to use concussive shot and have that 6 seconds cool down time even if your using the area version of it to take down multiple husks. Rank 2 AI Hacking and the 1 point wonder Neural Shock are both instant-cast and both have durations that exceed their cooldown timers. It can be used on enemies after the Inceration ability. Even for Infiltrators who use sniper rifles more sparingly, Disruptor Ammo can be very useful, particularly on higher difficulties where many enemies are protected with shields. On the whole, this ammo power can provide a strategic advantage in a large number of missions and assignments, and is therefore a sensible investment. Incineration blast. If you have the Kasumi - Stolen Memory DLC pack, then picking the M-12 Locust as your SMG, would serve as another long range weapon. "~ Yasso. I always go area unless for example I am adept then i'd do area singularity and heavy pull, heavy pull for single enemies for the long duration. I chose the Blast for ammo-saving opportunities. I also use it sometimes as a form of crowd control. Another S tier pick, she can deal with two types of protection and prime combos. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Also this is more geared towards new players, in case some of this seems obvious to more seasoned players. If you like distance, then picking assault rifle training would not be a bad decision.
Squadmate Build Compendium: ME2 Edition | BioWare Social - ProBoards The Infiltrators automatic sniper rifle time slowdown can be (ab)used to its fullest extent with the Viper. Even though Incinerate isn't as effective against shields or barriers, the burn duration is useful for preventing those protections from starting to recharge, especially on higher difficulties where the delay before recharging begins is much shorter. Overload is a tech power in Mass Effect 2 and Mass Effect 3's single-player and multiplayer modes. However, if you still want to equip one here is what I suggest: In this section, I will go through a few tips on when to use Mordin and how. Fantastic against collectors and blood pack, good against everything else as long as you have an anti shield pick too, Tali- great against synthetics, questionable choice in most other scenarios. Yet another way to compensate for the Infiltrators lack of effectiveness against biotic barriers. So feel free to use it every time you see a group of enemies with a health bar (for example Husks). Mass Effect 2 Heavy Incinerate vs Incineration Blast masgaming 13 years ago #1 I can't decide which one to get with Mordin. And thats it! What's also good about Incinerate is it's very effective against Armor. If you prefer to use an ammo power to give an edge at stripping away any protection, then Cryo Ammo will not suit your preference. The Cain is a great heavy weapon if you only have one objective and only plan to use it once. Exploding flame damages the health and armor of anyone nearby. I use heavy on my engineer and infiltrator. Overall, this bonus power can make an Infiltrator nigh unstoppable against shielded enemies (especially on geth missions), but it has its drawbacks and is completely useless if there are no shielded or synthetic enemies to fight.
Insanity Infiltrator ME2 - Fextralife Forum The Infiltrator's optimal approach to combat is more or less the opposite of the Vanguards. On the other hand, it is also fairly accurate and packs a decent punch, so it can be used as a poor man's sniper, in case you run out of thermal clips for your rifle. Bring Mordin along and follow up with his quick cooldown (relatively speaking for squadmate abilities) Area Cyro Blast, while having his Heavy Incinerate in reserve for the few heavily armored foes. It also has a synergy with the Operative class power, allowing you to one hit kill difficult enemies. Massive energy blasts overpower shields and synthetic enemies. Heavy incinerate. " Try whatever comes to mind and see what you can do with the squadmates you have!
Evolution A Heavy Incinerate: This advanced plasma round melts or burns nearly anything it hits Extremely effective at increasing survivability, though it has some issues with Tactical Cloak, as it has a relatively long cooldown. Some abilities like incinerate and overload still have a slight AOE on closely grouped enemies. Mordin should be supported by a high HP or defense character like, Your priority ability should be Fire Blast as it is effective against armors and health bars. Haven't played thru the game has an Infiltrator but, at hardcore+ difficulty I'd probably choose the Blast. Headshots are usually easy to achieve. The phalanx is a better choice for Shepard but your team AI wont shoot it as fast as they shoot the carnifex so the overall DPS of squadmates with the carnifex is higher Sniper rifles- always the mantis unless the widow is available. The priming effect lasts several seconds but the burning visual cue of the prime is not the same as the general burning effect of the power itself. I do not like Warp Ammo with the exception of maybe on a Biotic or a Widow Infiltrator. It is a decent ability, that can freeze unprotected enemies. Grunt also makes an excellent choice, since his incredible durability and close/medium range arsenal make a perfect compliment to the Infiltrator's long-range tactics, as long as nobody slips past him. Either way, both SMGs would be a good choice for a side weapon.
Incineration Specialist achievement in Mass Effect 2 Wait for stasis to break and mag dump your smg into their head for a massive damage boost thatll kill in seconds. As for the guy who said to use it on husks, no. Incinerate will prime almost all targets hit for a Fire Explosion for several seconds. Squadmates with automatic weapons will often fire full continuous clips at enemies that have recently ducked behind cover, and enemies hit by weapon-fire often try to get to cover quickly afterwards barring a rush, so a fair chunk of your squadmate firepower will be wasted. For characters who lack this freezing option, like the. The result is that anything with just health (no shields or armor or whatnot) is assassinated instantly. Privacy Policy. The proper selection and use of squad members can significantly reduce the challenge of a given . It offers good synergy with native ammo powers, or those offered by allies, as it is an additional bonus. Bring Mordin along and follow up with his quick cooldown (relatively speaking for squadmate abilities) Area Cyro Blast, while having his Heavy Incinerate in reserve for the few heavily armored foes. While you are using it, just be careful how much ammo you go through since the weapon does tend to eat through your stock quickly. Due to its very short cooldown, it does not interfere with using other powers. With the high 2.4x damage bonus against armor, even on Insanity, Incineration Blast can fully strip armor of weaker armored enemies like vorcha and husks (slightly better than Heavy Warp damage). A quick and skilled sniper can take advantage of this to cause major havoc among the enemy before the effect wears off or the enemy is killed. The nice thing is that it a slows down people but mainly saves ammo which can be an issue on insanity. Heavy Incineration is good, though Blast is also worth it for its AoE. Her drone is a good distraction and can stagger enemies out of cover but rarely lasts long on insanity so get the explosive drone knowing this and use it like a grenade. Neural Shock is a useful addition to the Infiltrators powers and already gains much of its value at a single talent point investment.
Heavy Warp Ammo ceredbrate 12 years ago #7 Don't know about you guys, but on Insanity, my drones are literally getting. Which do you all prefer? Although it loses its accuracy when fired continuously and/or at long range targets, it is very good at stripping shields and barriers at close range. If you are a true believer in the "One Shot, One Kill" mantra and want to exploit it to its fullest, the combination of Assassination Cloak, Assassin, and the M-98 Widow rifle will ensure maximum damage per shot. While Shepard's own powers can't be used during Tactical Cloak, it can be a great way to aim your squadmates' powers as you can leave cover to get a clear line of sight to a target. The class skill provides the usual bonuses to health, power cooldown, and Paragon/Renegade bonuses. Also, note that although Energy Drain can provide a massive shield boost, you can potentially come under fire whilst your shields are being boosted, thus resulting in less of a shield boost than anticipated. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 2023 GAMESPOT, A FANDOM COMPANY. Due to a slight delay between the three shots in the burst, it is possible to fire each shot in a slightly different way, making the burst a unique strategy for a sniper. Squadmates dont shoot the viper fast enough to take advantage of its strengths, so pick the mantis because they rarely miss and it does a ton of damage.
No data available Please help me reach consensus. : masseffect - Reddit Its freeze-effect is also prevented on higher difficulties because it can only affect unprotected enemies. Jacob- inferno ammo is great for armored targets, and pull field is a great combo primer. Engineer Build - Unshackled Controller - Mass Effect 2 (ME2) By zanuffas Last updated: 9 November 2022 1 This post covers the Best Engineer builds in Mass Effect 2 and Mass Effect 2 Legendary Edition. Any reason why I can't manually save anymore? Thane, Garrus and Legion; keep that in mind when picking allies for a mission. Out of the 3 non-DLC sniper rifles, the Mantis is noticeably more problematic with regards to ammunition. However the Widow can usually drop enemies in one hit, so it can be a valuable asset to a good sniper. See also: Engineer Guide, Engineer Guide (Mass Effect 3) Engineers can spawn combat drones to harass enemies or force them out of entrenched cover positions. But you've got Garrus, Zaeed and Grunt for that. But shockwave is great for staggering enemies out of cover and massacring husks. The ability to cloak, then be able to shoot, then get back into cover, can be invaluable during engagements when you need to get a level up on your enemies. Note this can be improved with an upgrade for SMGs that causes a passive 50% extra damage to shields. It is available the moment you start the second mission, and can act as a low-power sniper rifle. Well I ain't telling you the truth. Legendary edition reveals ME2 is the worst of the triology. Because of this it would be a good idea for ALL of your potential squadmates that you choose the wide AoE version of their offensive skills and for those with Ammo powers to upgrade them to the Squad version. Can be detonated with any Biotic/Tech/Combat powers that can deal direct damage (except for the powers that are used to set up the combo). It's effective against barriers, armor and health, gaining an additional bonus to enemies already affected by biotic abilities. Evolves Incinerate into one of the following options: Burn your opponents and incinerate their armor. New comments cannot be posted and votes cannot be cast. Improved AI Hacking is great for turning one of your enemies into a tough temporary ally, a useful distraction tool, like a more effective Drone, while flanking with a shotgun or sniping. Neural Shock is also valuable in instantly stopping charging krogan or varren as well as instantly destroying unprotected husks. Unless you are the Infiltrator that prefers close combat, then the Firestorm isn't the weapon for you.